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Dragon-Blooded: What Fire Has Wrought for Exalted 3rd Ed.

Created by Onyx Path Publishing - Exalted Dragon-blooded

Dragon-Blooded: What Fire Has Wrought is a core expansion for the Exalted tabletop roleplaying game. Exalted 3rd Edition is set in a mythic world where spirits walk openly among men, warring demigods topple kingdoms, and the restless dead roam on moonless nights. Heroes granted power by the mightiest gods war and intrigue against one another for the fate of Creation. These are the Exalted!

Latest Updates from Our Project:

February 2022 Update
about 2 years ago – Thu, Feb 24, 2022 at 07:01:55 PM

Hello Dragon-Backers,

It's time for our February 2022 update. I'm trying something new with the outstanding reward summary, so apologies in advance for my lack of design skills.

STRETCH GOAL REWARDS STILL PENDING

Manuscript Progress Stages

  • A) Contracts & Outlines - Writers are hired, an outline is created, reviewed, and approved.
  • B) First Draft - Writers turn in their initial draft
  • C) Redlines - Developers make notes and inform writers of desired changes
  • D) Second / Final Draft - Writers turn in subsequent drafts based on developer Redlines and ongoing feedback
  • E) Development - Developers tie everything together and make any desired final changes
  • F) Manuscript Review & Approval - The developed manuscript is reviewed by Content Leads, In-House Developers, Creative Director, and possibly License Holders for final approval
  • G) Post-Approval Development - If changes are requested or additional miscellaneous development needed
  • H) Editing - Editors check for typos, nomenclature, and formatting errors
  • I) Post-Editing Development - Additional approval and minor fixes from Developers
  • J) Indexing - Larger rulebooks have a comprehensive index created, after any layout adjustments are made

Production Progress Stages

  • 1) Art Direction - Art notes are collected from developers, and artists are hired according to the needs of the line and book.
  • 2) Layout - Typeface, coloration, and art are chosen, added to the manuscript text, and laid out for visual appeal
  • 3) Proofing - The final book layout is checked over by the art director, creative director, and sometimes the developer to make sure everything appears as it should.
  • 4) Release Prep - The product is prepared for print/digital release
  • 5) Print Proofing - test prints are reviewed and approved
  • 6) At Press - Offset print runs have begun, or Print-on-Demand books are made available to order

I don't know that I'll include the giant text breakdown of each stage going forward - it seems a little counter-intuitive to post a quick image and then 30 inches of text to explain what I was trying to show in a simple fashion. But I thank you for coming along with me on this process.

Basically, we've got one last reward, and it's slowly moving forward. We'll get there.

REWARDS DISTRIBUTED TO BACKERS

If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://what-fire-has-wrought.backerkit.com/ You can also access your available DOWNLOADS from your BackerKit page.

BackerKit How-To: Claiming Your Digital Rewards <Download PDF Here>

ONYX PATH PROJECT TRACKING

Rich has modified the way he's running the Project Tracking this year. At the end of each month, Onyx Path will be posting an update showing the current status of all of their projects and where each sits on the project tracking chart. In the weekly Monday Meeting Notes blogs, Rich will note any projects that have changed status, sometimes with developer notes, since the big monthly summary.

You can find January's complete project summary <here> and the weekly Monday Meeting blog updates <here>.

I will continue to post an update each month until those final Stretch Goal rewards have gone out.

ONYX PATH DISCUSSION CHANNELS

If you've got questions about the rules or setting, or just want to discuss this game with other fans (as well as the Onyx Path writers and developers!), you can check out these Onyx Path discussion zones:

TO CONTACT JAMES

If you've got a question about your pledge or BackerKit page or any part of the process, you can contact me with any of these methods

  •  Via E-Mail: Onyx.Kickstarter [at] gmail.com
  •  Via Kickstarter: Click Richard Thomas under the "Created By" heading on the main page, and then press the "Contact Me" button - the message will come to me!
  •  Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.

January 2022 Update
about 2 years ago – Wed, Jan 26, 2022 at 11:51:50 AM

Hello Dragon-Backers,

Ah, the first update of 2022. Over the next few months, I'm slowly going to be tweaking how these monthly updates appear. Nothing major, just trying to make sure any information you need is included and hopefully making things a little easier to access. We'll see how it goes.

STRETCH GOAL REWARDS STILL PENDING

  • Dragon-Blooded Novella #2 - Still in Redlines

REWARDS DISTRIBUTED TO BACKERS

If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://what-fire-has-wrought.backerkit.com/ You can also access your available DOWNLOADS from your BackerKit page.

BackerKit How-To: Claiming Your Digital Rewards <Download PDF Here>

ONYX PATH PROJECT TRACKING

Rich has modified the way he's running the Project Tracking this year. At the end of each month, Onyx Path will be posting an update showing the current status of all of their projects and where each sits on the project tracking chart. In the weekly Monday Meeting Notes blogs, Rich will note any projects that have changed status, sometimes with developer notes, since the big monthly summary.

You can find the last complete project summary <here> and the weekly Monday Meeting blog updates <here>.

I will continue to post an update each month until that final Stretch Goal reward has gone out. 

ONYX PATH DISCUSSION CHANNELS

If you've got questions about the rules or setting, or just want to discuss this game with other fans (as well as the Onyx Path writers and developers!), you can check out these Onyx Path discussion zones:

TO CONTACT JAMES

If you've got a question about your pledge or BackerKit page or any part of the process, you can contact me with any of these methods

  • Via E-Mail: Onyx.Kickstarter [at] gmail.com
  • Via Kickstarter: Click Richard Thomas under the "Created By" heading on the main page, and then press the "Contact Me" button - the message will come to me!
  • Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.

NOW ON KICKSTARTER

Lore of the Traditions for Mage: The Ascension 20th Anniversary, Now on Kickstarter

2021 Year End Update
over 2 years ago – Wed, Dec 29, 2021 at 02:22:56 AM

Hello Dragon-backers,

Ah, the final days of 2021. Can't say I'm sad to see this year ending, though there were some positive moments within the ongoing struggle. Let's not dwell too much, though, and instead do a quick summary of where we stand and what's left to accomplish in 2022 and then a fast review of some of the successes of 2021.

REWARD TRACKING - Completed Rewards (Sent to Backers)

  • Redbubble T-shirt Link (Update #25, 5/18/18)
  • Records of the Before PDF Bundle (BackerKit notification sent 06/13/18)
  • Exalted 3rd Edition Rulebook PDF (BackerKit notification sent 07/02/18)
  • Dragon-Blooded: What Fire Has Wrought PDF (DriveThru update sent 03/26/19)
  • Dragon-Blooded: What Fire Has Wrought PoD Coupon (Update #42, 4/8/19)
  • The Realm Backer PDF (Update #44, 5/24/19)
  • Digital Wallpaper (Update #46, 6/26/19)
  • Dragon-Blooded: What Fire Has Wrought Deluxe Hardcover (Update #48, 8/16/19)
  • Exalted 3rd Edition Rulebook Deluxe Hardcover (Update #48, 8/16/19)
  • Storyteller's Screen (Update #48, 8/16/19)
  • Cloth Map of Creation (Update #48, 8/16/19)
  • Cloth Map of The Blessed Isle (Update #48, 8/16/19)
  • Novella #1 - The Silence of our Ancestors (Update #56, 3/03/20)
  • Heirs to the Shogunate PDF (Update #73, 5/27/21)

REWARD TRACKING - PENDING

  • Novella #2 - in Redlines phase

Hoping to see some forward momentum on our final reward in 2022 and close off this campaign!

TO CONTACT JAMES

  • Via E-Mail: Onyx.Kickstarter [at] gmail.com
  • Via Kickstarter: Click Onyx Path under the "Created By" heading on the main page, and then press the "Contact Me" button - the message will come to me!
  • Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.

ONYX PATH CROWDFUNDING IN 2021

Another challenging year. While there were some moments of taking two steps forward and one step back, at least there was some forward momentum. Onyx Path spent the previous year restructuring and adapting their processes to better function during the pandemic, but still external issues presented (and continue to present) challenges. Paper shortages, manufacturing difficulties, shipping and storage problems. The new normal.

Despite all of that, Onyx Path was able to get some products out, at least digitally, during the year.

CROWDFUNDED PROJECTS RELEASED IN 2021

While the massive paper shortage and manufacturing issues kept many of these from seeing print in 2021, they're all currently scheduled to attain physical form in early 2022. Here's hoping the process keeps moving forward and we can finally ship these rewards. Even with that caveat, that's still a pretty impressive list of stuff that's out and available to play.

PROJECTS CROWDFUNDED IN 2021

Another solid year and another batch of fun and interesting projects added to Onyx Path's future release list. In supporting these during the crowdfunding phase, we've also managed to add these extra projects to the schedule:

  • Scion: Dragon Companion
  • Scion: Dragon Jumpstart
  • Whispers from the Darkness (Masks of the Mythos Companion)
  • Victorian Mage Jumpstart
  • Bizarre Tales & Unusual Characters
  • Weird Wonders & Revolutionary Magick
  • Trinity Continuum: Adventure! Jumpstart
  • Adventure Addendum
  • Thrilling Tales
  • Exalted: Essence Novella Trilogy
  • Exalted: Essence Jumpstart
  • Exalted: Essence Adventure Scenario Trilogy
  • Exalted: Essence Companion
  • Squeaks in the Deep Companion
  • Squeaks in the Deep Jumpstart
  • Icons of Rage
  • Howls of the Apocalypse
  • Anima Companion

That's a long list of supplements and expansions that wouldn't exist without your support!

I hope your year ends well, and all the best for 2022!

November 2021 Update
over 2 years ago – Thu, Nov 25, 2021 at 01:32:29 PM

Hello Dragon-backers,

We've still got one final reward to go (our second novella), and I'll continue to send these month end updates right up until that final reward goes out to kickstarter backers. But that doesn't mean it's going to be boring while we wait. Because I'm going to borrow a preview Dixie just shared on the Onyx Path website before we get to our reward review. Because this is awesome!

THE ARCHITECTS – EXALTED EXIGENTS PREVIEW!

Hi, all, Dixie here with a preview from Vance and Elliott of The Architects from upcoming Exalted book, Exigents: Out of the Ashes. I can’t wait to share the whole book with y’all, and look forward to making my own bespoke Exalt in the future. Based on today, should I make an Exigent of feasts? Of the harvest? Of gourds? So many options!

THE ARCHITECTS

As cities form and grow, they shelter not only mortals, but also the myriad gods who oversee the things of city life — gods of markets, neighborhoods, streets, and buildings. The ranks of the divine also swell with gods who oversee discord between neighbors, privy-spread illnesses, and the dark alleys where contraband is bought and sold. Foremost among these is the city father, god of the city itself — and above even him is Wun Ja, Goddess of the Shining Metropolis, She Who Hath Laid Ten Thousand Bricks.

The Architects are Exigents who are Chosen by both Wun Ja and a city father, empowered as a hero and champion for a city. To them, the city isn’t just home, but a purpose, a confidante, a weapon, and countless allies and informants. Woe betide any who trifle with her on her turf, for an Architect has myriad ways to excise a threat to her city.

Example Home Cities

The following list of Foundation Attributes and magical material resonances for various cities is intended to help in coming up with them for your own home city, and to provide a quick and easy choice if you’re playing an Architect of one of these cities and like the selection. It’s not set in stone — none of these cities canonically have Architects, and you can pick a different set of traits for one of these cities if the one provided isn’t a good fit for your vision of that city.

  •  Chiaroscuro: Charisma, Stamina, Wits; Chiaroscuro glass.
  •  Fortitude: Manipulation, Stamina, Strength; soulsteel.
  •  Gem: Charisma, Intelligence, Perception; adamant.
  •  Great Forks: Appearance, Charisma, Stamina; starmetal.
  •  The Imperial City: Appearance, Charisma, Manipulation; red jade.
  •  Lookshy: Dexterity, Intelligence, Strength; white jade.
  •  Sijan: Charisma, Intelligence, Perception; soulsteel.
  •  Whitewall: Dexterity, Stamina, Wits; blue jade.

Chosen of Wun Ja

Wun Ja was once one of the greatest gods. In the bygone First Age, the Exalted built city upon magnificent city across Creation’s face, many of which eclipsed the Second Age’s greatest metropolises. Wun Ja’s standing in Heaven has fallen, yet she retains many connections from better days and has leaned upon them to buoy her fortunes. She’s traded countless favors and broken law after law to preserve her divine portfolio. Though her methods may be corrupt, her conviction in upholding the well-being of cities won her the flames of the Exigence when she cried out to the Unconquered Sun to help save a city on the verge of annihilation.

Cities and Foundation Attributes

To help pick Foundation Attributes for your home city, the following are a list of traits and city features associated with each Attribute.

  •  Appearance: actors; sex workers; fashion and traditional clothing; entertainment; festivals; ornamental architecture; public art; monuments; palaces; parks and gardens.
  •  Charisma: artists; musicians; poets; actors; merchants; priests; philosophers; politics; cultural influence; legal systems; public forums; markets; temples; diplomacy.
  •  Dexterity: athletes; artisans; couriers; cavalry; archers; roads, bridges, and other transportation infrastructure; crime; hunting; exploration; mounted travel; espionage; crime.
  •  Intelligence: savants; scavenger princes; artisans; physicians; shamans; thaumaturges; sorcerers; libraries; academies; hospitals; bureaucracy; banking; artifacts; manses; sorcerous workings.
  •  Manipulation: merchants; actors; charlatans and confidence men; propaganda; politics; official corruption; markets; legal systems; crime; gambling; secret societies; insular communities.
  •  Perception: scouts; bounty hunters; shamans; criminal investigations; secret police; surveillance; espionage; diplomacy; exploration; elevated structures and terrain.
  •  Stamina: manual laborers; cataphracts and other armored soldiers; city walls and fortifications; aqueducts, sewers, and other sanitary infrastructure; dams; ruins; fertile farmland; granaries; mines; harsh weather and environments.
  •  Strength: manual laborers; soldiers; mercenaries; athletes; warmongering; imposing architecture; military bases; dueling culture; metalworking; winches, pulleys, and cables.
  •  Wits: civic tradition; hunting; roads, bridges, and other transportation infrastructure; caravanserais, hostels, and other itinerant lodgings; shantytowns, tenements, and slums; lighthouses; wilderness reserves; exploration; seaports and trade routes.

CHARMS

City-Avatar Embodiment

Cost: 10m, 1wp; Mins: Appearance 5, Essence 4
Type: Reflexive
Keywords: Metropolis
Duration: One scene
Prerequisite Charms: Civic Unity Icon

The Architect embodies the multitude, seeming more like a teeming throng or a colorful festival to those who see her than a lone individual as she speaks in ten thousand voices. She gains the following benefits:

  • Ties to the Architect (or to someone a character believes her to be) aren’t applicable when she makes influence rolls. Instead, Ties to the Architect’s home city or to a group that has a sizable or noteworthy presence in that city apply as though they were Ties to the Architect. If a character has multiple such Ties, the one most advantageous to the Architect applies.
  • Trivial characters can’t assert Resolve against or spend Willpower to resist her instill, persuade, and threaten rolls.
  • She can understand and be understood by anyone who speaks a language that has a large or noteworthy community of speakers within her home city, even if they aren’t currently speaking one of those languages.
  • Her influence rolls benefit from Plaza-Captivating Allure for free.
  • She waives Living Monument Inspiration’s Willpower cost.
  • She recovers Essence more rapidly in social situations. Once each character has had the opportunity to make a social action in an exchange, she gains give mote, repeating this for subsequent “rounds” of social interaction.

Metropolis: In a city, the Architect may choose when she uses this Charm to be affected by Ties related to that city rather than her home city.

Villain-Abjuring Covenant

Cost: 5m, 1wp; Mins: Charisma 3, Essence 2
Type: Simple
Keywords: None
Duration: (Essence + Charisma) days
Prerequisite Charms: Call to Action, Towering Skyline Travelogue

The Architect casts out those the community cannot abide, marking them as outsiders within their own homes. She touches a character and rolls (Charisma + [Bureaucracy, Presence, or Socialize]) against his Resolve. In combat, touching an unwilling character is a difficulty 1 Brawl or Martial Arts gambit. If successful, she leaves some form of visible mark on him that brands him as persona non grata. Anyone who resides in the same city or community as the marked character and has a Resolve lower than the Architect’s Charisma is treated as having a Minor Tie of contempt toward him. Outsiders like traveling merchants and other itinerants and residents with negative Major or Defining Ties toward the city are unaffected, and must glean the mark’s meaning from observing the behavior of others. If the Architect welcomes the target back into the community, the mark vanishes and this Charm ends.

With a Charisma 4 repurchase, the marked character withers away under the Architect’s opprobrium. He suffers a ?3 penalty on rolls to obtain or maintain shelter or lodging by any means within the city or community where he resides. Each day, he must roll (Stamina + Resistance) at difficulty (Architect’s Essence). If he fails, he cannot gain any sustenance from food or water within the city or community where he resides that day: water he drinks tastes of city sewers, while food turns to soot in his mouth.

Portal to Portal

Cost: 5m, 1wp; Mins: Dexterity 5, Essence 3
Type: Simple
Keywords: Keystone (Wits), Metropolis
Duration: Instant
Prerequisite Charms: Crowd-Avoiding Grace

The city opens its doors to the Architect, revealing impossible passageways. She steps through a door, window, or similar portal, and emerges from another such opening within medium range. This counts as her movement action for the round. She can’t travel through locked or barred portals unless she first bypasses that obstruction.

A second purchase of this Charm lets the Architect bring up to (Essence x2) characters with her through the doorway.

Metropolis: In cities, this Charm’s range extends to long. Its Willpower cost is waived when used at short range.

Keystone: An Architect with Wits as a Foundation Attribute may learn this as a Wits Charm, with Gewgaw-and-Bauble Arsenal as its prerequisite.

Door-Denying Laughter

Cost: 10m, 1wp; Mins: Intelligence 5, Essence 3
Type: Simple
Keywords: Keystone (Wits), Metropolis, Shaping (Terrain)
Duration: (1 + extra successes) days
Prerequisite Charms: Shifting Streets Approach

Remove the door and any house may become a prison. While within an artificial structure, the Architect rolls (Intelligence + [Craft, Larceny, or Occult]) gambit against the Resolve of an enemy within medium range. In combat, this is a gambit, with a difficulty of (target’s Willpower/2, rounded up). If she succeeds, that character can’t leave the structure for (1 + Intelligence roll extra successes) days. If he would exit the structure, he instead returns to the point where he entered it. This only affects physical travel — walking out a door, jumping off a roof, or smashing down a wall to walk out would all be affected, but not teleportation or the like.

A character motivated to leave by a Major or Defining Intimacy can spend one Willpower to roll (Wits + [Integrity, Larceny, or Survival]) against the Architect’s Intelligence roll successes to break free. If he fails, he can’t try again for an hour.

Metropolis: In cities, the Architect doubles 9s on the roll.

Keystone: An Architect with Wits as a Foundation Attribute may learn this as a Wits Charm.

All-Knowing Busybody

Cost: 5m; Mins: Manipulation 2, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: None

The Architect aligns her Essence with the flow of news and rumor through the city, establishing herself as a prince of gossips, yentas, and busybodies. She gains the following benefits:

  • She stands out as an eminent gossip. Anyone looking to spread or hear news, rumors, or gossip will perceive her as the ideal person to share stories with, treating this a Minor Tie of fascination toward her.
  • If she successfully reads the intentions of a character who’s shared news, rumors, or gossip with her that scene, she can discern whether his stories are mostly true or mostly false.
  • She adds an automatic success on instill rolls with any Attribute to convince people to believe in her news, rumors, or gossip.
  • She reduces Scandal-Dishing Incitement’s cost by two motes.

Scandalous Agora Rumors

Cost: 6m; Mins: Perception 3, Essence 2
Type: Simple
Keywords: Metropolis
Duration: Instant
Prerequisite Charms: City Mouse Eye

The Architect hears the secret voice of the city in the words of drunks, gossipmongers, and street children. She can use this Charm after a scene of listening to gossip or gathering information within a community, rolling (Perception + Socialize) at difficulty 1-5, varying with both the community’s size and its secretiveness. Her player asks the Storyteller one of the following questions, plus an additional question for every 3 extra successes:

  • What’s the public most concerned with?
  • How is a certain character or group perceived by the public?
  • Who holds the most power in this community?
  • Who can I talk to for more information about something that concerns this community?

If the Storyteller doesn’t have an answer in mind for a question, the Architect’s player should provide one, as if introducing a fact.

This Charm can only be used once per story, unless reset by spending (10 – Essence) days immersed in a culture she wishes to use it on.

Metropolis: In cities, the Architect doubles 9s on the roll.

Junkyard Colossus Technique

Cost: 5m, 1wp; Mins: Stamina 5, Essence 2
Type: Simple
Keywords: Metropolis, Perilous
Duration: Indefinite
Prerequisite Charms: Living Wall Fortification, Ox-Body Technique

The Architect wears the city’s skin, stone and asphalt permeating and reinforcing her body. To use this Charm, she must have Initiative 12+. She draws in nearby stone, garbage, and the like, a transformation that takes until her next turn to complete — but only if she doesn’t take any decisive damage first. Upon completion, she gains (lowest of Dexterity, Stamina, or Strength / 2, rounded up) temporary ?1 health levels. These are filled before any of her other ?1 levels  when she’s damaged. She can’t end her commitment to this Charm while any of these levels are damaged.

Damage to these health levels doesn’t heal naturally and can’t be restored by Medicine or healing effects based on living creatures. The Architect or another character can heal a damaged health level as a basic repair project for bashing damage or a major repair project for lethal or aggravated damage (Exalted, 242). What this process entails depends on the specific Craft used, but typically involves making repairs to a damaged body part or integrating other materials into her body. The difficulty is (Architect’s wound penalty + 2) for bashing levels, (wound penalty + 4) for lethal levels, and (wound penalty + 6) for aggravated levels. Completing the project takes three hours for bashing levels, eight hours for lethal levels, and a week for aggravated levels.

Metropolis: In In urban workshops, smithies, and other places of professional crafting, Craft rolls to heal these health levels receive (Architect’s Resistance) non-Charm dice.

Titan of the Crowds

Cost: 10m, 1wp; Mins: Strength 5, Essence 5
Type: Reflexive
Keywords: Metropolis, Perilous
Duration: Until next turn
Prerequisite Charms: Beast of Burden Sympathy, City-Shifting Quake

The Architect’s eyes glow bright with her anima’s colors as she draws upon the city’s might, borrowing force from every blow of a blacksmith’s hammer, every sword-arm honed in training, every laboring beast of burden. She gains the benefits of Legendary Size (p. XX). She doesn’t actually grow larger when she uses this Charm, although to some onlookers she may appear to, especially while her anima banner is visible. These benefits represent the Exigent’s power to embody the strength of an entire city and the extraordinary spiritual pressure exerted by her Essence.

Metropolis: In cities, the first use of this Charm each scene waives its Willpower cost.

Civic Spirit Dedication

Cost: 1m, 1wp; Mins: Wits 2, Essence 1
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: None

A hundred cultures mingle in the cities of Creation, and the Architect may embrace them with her whole heart. After spending at least a scene interacting within the culture of a city — including enclaves of that culture outside of the city itself — she forms a Minor Principle reflecting that city’s culture, norms, laws, or political agendas. She gains +2 Resolve against influence opposing that Principle, and it can’t be fully eroded, only reduced to Minor intensity. The Architect can’t voluntarily weaken the Principle while this Charm is active; once it ends, the Principle still remains, but can be eroded normally.

This Charm can only be used once per story. If the Architect maintains it through multiple stories, she cannot use it again until she’s ended it and a new story begins.

The City’s Principles

Examples of Principles that could be conferred by Civic Spirit Dedication include:

  •  Chiaroscuro: The wonders of the First Age lie waiting to be claimed by the fearless and the wise.
  •  Fortitude: Strength and ruthlessness rise above all else.
  •  Gem: Profit is what’s most important.
  •  Great Forks: Luxuries and sensual pleasures make life worth living.
  •  The Imperial City: The Immaculate Philosophy offers social order and spiritual fulfillment.
  •  Lookshy: If you want peace, prepare for war.
  •  Sijan: The dead deserve respect.
  •  Whitewall: The unknown is to be feared and guarded against.

REWARD TRACKING - Completed Rewards (Sent to Backers)

  • Redbubble T-shirt Link (Update #25, 5/18/18)
  • Records of the Before PDF Bundle (BackerKit notification sent 06/13/18)
  • Exalted 3rd Edition Rulebook PDF (BackerKit notification sent 07/02/18)
  • Dragon-Blooded: What Fire Has Wrought PDF (DriveThru update sent 03/26/19)
  • Dragon-Blooded: What Fire Has Wrought PoD Coupon (Update #42, 4/8/19)
  • The Realm Backer PDF (Update #44, 5/24/19)
  • Digital Wallpaper (Update #46, 6/26/19)
  • Dragon-Blooded: What Fire Has Wrought Deluxe Hardcover (Update #48, 8/16/19)
  • Exalted 3rd Edition Rulebook Deluxe Hardcover (Update #48, 8/16/19)
  • Storyteller's Screen (Update #48, 8/16/19)
  • Cloth Map of Creation (Update #48, 8/16/19)
  • Cloth Map of The Blessed Isle (Update #48, 8/16/19)
  • Novella #1 - The Silence of our Ancestors (Update #56, 3/03/20)
  • Heirs to the Shogunate PDF (Update #73, 5/27/21)

REWARD TRACKING - PENDING

  • Novella #2 - in Redlines phase 

As always, I will continue to post our list of delivered and pending rewards with each monthly update, so that we can track everything that's needed and keep on the same page. Also, feel free to check out Onyx Path's Monday Meeting Notes posts (linked here) which will give you a weekly status report on ALL of the projects Onyx Path has on the go.

TO CONTACT JAMES

  •  Via E-Mail: Onyx.Kickstarter [at] gmail.com
  •  Via Kickstarter: Click Richard Thomas under the "Created By" heading on the main page, and then press the "Contact Me" button - the message will come to me!
  •  Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.

NOW ON KICKSTARTER

Click to support the latest entry in the Trinity Continuum on Kickstarter. We've funded and are now unlocking Stretch Goals!

In Trinity Continuum: Anima, characters try to get by while staving off attacks from enemies both physical and virtual. Anima gives players the chance to enter both the dangerous world of corporate espionage, while also delving deep into the virtual world’s mysteries. Between the two exist a myriad of deadly secrets meant to be left buried.

Click to join the Kickstarter campaign!

October 2021 Update
over 2 years ago – Wed, Oct 27, 2021 at 05:49:08 AM

Hello Dragon-backers,

We've been doing this dance for a while now - you know what time it is! 

It's Month End Update time!

Let's see what we've got going on...

NOW AVAILABLE FOR EXALTED THIRD EDITION

Now available in advance PDF: Hundred Devils Night Parade for Exalted 3rd Edition!

Once a year, the time of Calibration steals the lights from the night sky and weakens the barriers between Creation and otherworldly realms. Monsters and creatures from every hidden corner emerge to claim it all for their own in the eerie, timeless dark.

For five days and nights, the world remembers how it once was, when it was newly forged from chaos and humanity was not yet a scrap of thought in the eyes of its titanic makers. Wild and hungry, wondrous and deadly, a menagerie of beast and spirit descends upon Creation in its brief time of dominion to the joy and terror of all.

Blink, and you might miss it.

Hundred Devils Night Paradeis a collection of Quick Characters designed for Storytellers to include in their games as antagonists, companions, familiars, and mounts, or to use as examples for creating their own creatures. It encompasses the dead, elementals, demons, things from the Wyld, ordinary animals, and stranger beasts that cannot be defined so easily.

Beginning with Chapter One: Strange Beasts, we have the beautiful-yet-horrifying Crystalmoth, which can slice with razor wings, along with its progenitor, Gajum-Un, the Living Manse. We also present the curious and enigmatic Scroll, as well as returning (and terrifying) favorite, the Thousand-Forged Dragon.

For Chapter Two: The Dead, the soul-collecting Ankou leads the way, followed by a host of other creepy delights, such as the helpful Grave Messengers and the giant, one-man army that is Keregost. Death-related beasts in this chapter include Festerwings and Scavengers, and many more besides!

In Chapter Three: Spirits, we’ve collected both elementals and demons for your game, from Ahesh the Forgotten and Charnavrix the Unyielding to Oldrasek, Audegar, and Stanewald. Excitingly, there is also an entry for Sibri, the Rampart of Serpents, a Third-Circle demon.

Chapter Four: Creatures of the Wyld has weirdness to fuel a Wyld-touched game, as the storytelling Epochine rises from Creation’s birth, and Kian-Ji, the Heartmirror invites your Exalts to an otherworldly feast. Stumbling from the Wyld, Napaxu infect people and towns, while Siren Towers lure others to their doom.

Lastly, Chapter Five: Animals has creatures to use in your game as mounts, familiars, adversaries, and even Lunar spirit shapes! From Birds of Paradise, Camels, and Dolphins to the stranger Simhatas, Mospids, Siakas, and Sthenurines, we’ve presented a range of interesting animals for all sort of purposes.

REWARD TRACKING - Completed Rewards (Sent to Backers)

  • Redbubble T-shirt Link (Update #25, 5/18/18)
  • Records of the Before PDF Bundle (BackerKit notification sent 06/13/18)
  • Exalted 3rd Edition Rulebook PDF (BackerKit notification sent 07/02/18)
  • Dragon-Blooded: What Fire Has Wrought PDF (DriveThru update sent 03/26/19)
  • Dragon-Blooded: What Fire Has Wrought PoD Coupon (Update #42, 4/8/19)
  • The Realm Backer PDF (Update #44, 5/24/19)
  • Digital Wallpaper (Update #46, 6/26/19)
  • Dragon-Blooded: What Fire Has Wrought Deluxe Hardcover (Update #48, 8/16/19)
  • Exalted 3rd Edition Rulebook Deluxe Hardcover (Update #48, 8/16/19)
  • Storyteller's Screen (Update #48, 8/16/19)
  • Cloth Map of Creation (Update #48, 8/16/19)
  • Cloth Map of The Blessed Isle (Update #48, 8/16/19)
  • Novella #1 - The Silence of our Ancestors (Update #56, 3/03/20)
  • Heirs to the Shogunate PDF (Update #73, 5/27/21)

REWARD TRACKING - PENDING

  • Novella #2 - in Redlines phase

We've still got that final reward to go. We'll get there, and in the meantime I'll just wish you an early Happy Halloween!

As always, I will continue to post our list of delivered and pending rewards with each monthly update, so that we can track everything that's needed and keep on the same page. Also, feel free to check out Onyx Path's Monday Meeting Notes posts (linked here) which will give you a weekly status report on ALL of the projects Onyx Path has on the go.

TO CONTACT JAMES

  • Via E-Mail: Onyx.Kickstarter [at] gmail.com
  • Via Kickstarter: Click Onyx Path under the "Created By" heading on the main page, and then press the "Contact Me" button - the message will come to me!
  • Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.